I used the JDK 14.0.1 圆4, but the lastest version should be fine. Install Java 8 JRE/JDK 64-bit or newer.This should be a version that works with Spine 2.1.25. Download the libGDX 1.4.1 release build at.Make sure it's version 2.1.25 or it might not work the the Darkest Dungeon files. Download or clone the Spine Runtimes 2.1.25 repositiory on github at.If you want to try building the viewer from source code yourself, you'll need to have some familiarity with Java development. If the viewer is crashing without any error messages, it's likely because it couldn't find or read the input file.For example, if you're viewing the Vestal's Heal animation, make sure "_heal.png" is in the same directory as "_heal.atlas" and "_heal.skel" since Darkest Dungeon stores the. png files all in the same directory with the same file names (minus the extension). To view a skeleton, you need to have the.I've managed to build an older version of the viewer (2.1.25) which is compatible with Darkest Dungeon's files. The problem is they only have the lastest version avaiable for download, which is no longer compatible with Darkest Dungeon's skeleton files. You can also play animations saved in the skeleton file. It also lets you view things like bone attachment points, meshes, and sprite boundaries. It's a nice tool to have while tweaking the animation files since you can test-view them without having to lanuch the game. The Spine developers, EsotericSoftware, have created a SkeletonViewer tool that can be used to test-view skeletons and animations. You can check out the official documentation for Spine JSON files at for more info on what does what.json skeleton files, so you'll need to convert them back to. I recommend using something like Notepad++ with the JSTool plugin to automatically format it. If the output file name already exists, it will overwrite the old file. json file onto this file and it will convert it to the other format, creating the new file in the same directory as the input file. SkeletonData = jsonReader.readSkeletonDataFile(fileName)īinaryWriter.writeSkeletonDataFile(skeletonData, fileName.replace(".json", ".skel")) Print("Converting " + fileName.split("\\") + " into. JsonWriter.writeSkeletonDataFile(skeletonData, fileName.replace(".skel", ".json")) SkeletonData = binaryReader.readSkeletonDataFile(fileName) From spBinaryReader import spBinaryReaderįrom spBinaryWriter import spBinaryWriter
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